Replay
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 2
  • UndeadPink
    1. Crypt Lord, level 5
    2. Death Knight, level 1
vs
Game length
00:12:38
Patch
2.00
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 29, 2025 by x3-DemoN
Game breakdown

Deathnote (Odinnsdagr#2292)

254 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant10
  • Rifleman9
  • Priest7
  • Footman6
  • Mortar Team1
  • Flying Machine1

Buildings

  • Farm6
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Scout Tower1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Long Rifles
  • Priest Training

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Ivory Tower1
  • Scroll of Healing1

Control groups

Group 123456
Set 48 4 20 56 20 7
Used 284 7 259 318 45 134
Actions by type
Right clicks
953
Selections
580
Control group selections
1047
Control groups set
155
Build and train orders
117
Abilities
47
Basic commands
251
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Pink (guhi#11801)

291 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Acolyte25
  • Ghoul25
  • Crypt Fiend11
  • Obsidian Statue2

Buildings

  • Ziggurat8
  • Nerubian Tower3
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Graveyard1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Spirit Tower1
  • Slaughterhouse1
  • Necropolis1

Upgrades

  • Burrow

Items

  • Potion of Mana3
  • Wand of Negation3
  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 12345
Set 50 6 3 8 2
Used 466 144 593 200 211
Actions by type
Right clicks
962
Selections
616
Control group selections
1614
Control groups set
69
Build and train orders
158
Abilities
38
Basic commands
158
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
7,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,151 3:09 6,303 6:19 9,454 9:28 12,605 12:38
Army3,880
Economy750
Production630
Technology535
Support1,590
Undead
12,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,151 3:09 6,303 6:19 9,454 9:28 12,605 12:38
Army5,765
Economy2,325
Production900
Technology840
Support2,775
12:38 / 12:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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