Replay
  • Night ElfDise
    1. Warden, level 9
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:25:24
Patch
2.00
Downloads
87
Hammerfall
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 27, 2025 by x3-DemoN
Game breakdown

Dise (DiSe22#2860)

207 APM

Heroes

  • WardenLevel 9
    1. Fan of Knives level 3
    2. Blink level 3
    3. Spirit of Vengeance level 1
    4. Shadow Strike level 2

Units

  • Wisp24
  • Druid of the Claw8
  • Dryad7
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well15
  • Ancient of Wonders4
  • Ancient of Lore4
  • Ancient of War3
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well SpringLevel 4
  • Mark of the Claw
  • Ultravision
  • Nature's Blessing

Items

  • Lesser Clarity Potion5
  • Anti-magic Potion4
  • Potion of Mana2
  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Moonstone1

Control groups

Group 123456
Set 20 44 7 5 1 3
Used 88 351 61 233 204 192
Actions by type
Right clicks
2372
Selections
989
Control group selections
1129
Control groups set
80
Build and train orders
242
Abilities
232
Basic commands
125
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Deathnote (Odinnsdagr#2292)

233 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 2

Units

  • Peasant28
  • Spell Breaker10
  • Knight10
  • Footman8
  • Siege Engine5
  • Goblin Zeppelin3
  • Goblin Shredder1

Buildings

  • Farm13
  • Scout Tower4
  • Arcane Tower4
  • Guard Tower3
  • Workshop3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Lumber Harvesting
  • GunpowderLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration5
  • Scroll of Town Portal3
  • Lesser Clarity Potion2
  • Ivory Tower2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 213 31 6 48 16 8
Used 932 19 39 1009 56 185
Actions by type
Right clicks
1561
Selections
1068
Control group selections
2240
Control groups set
322
Build and train orders
202
Abilities
92
Basic commands
332
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

NightelfData incomplete
13,085

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,211 6:21 8,423 12:42 12,634 19:03 16,845 25:24 S S S S S S S S S S S S
Army3,950
Economy1,440
Production1,250
Technology1,000
Support5,445

Partial spend: actions with unknown prices are excluded.

Human
16,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,211 6:21 8,423 12:42 12,634 19:03 16,845 25:24
Army7,750
Economy2,485
Production910
Technology1,405
Support4,295
25:24 / 25:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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