Replay
  • Night ElfJens
    1. Keeper of the Grove, level 4
    2. Demon Hunter, level 4
  • UndeadYumiko
    1. Death Knight, level 3
    2. Lich, level 2
    3. Goblin Tinker, level 2
vs
Game length
00:16:11
Patch
2.00
Downloads
38
Boulder Vale
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 25, 2025 by kover2177
Game breakdown

Jens (Jens#11592)

316 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2

Units

  • Wisp18
  • Dryad9
  • Archer4
  • Druid of the Claw3
  • Goblin Shredder2
  • Dark Troll Berserker1

Buildings

  • Moon Well6
  • Altar of Elders4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient Protector2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Strength of the WildLevel 2
  • Reinforced Hides
  • Ultravision
  • Druid of the Claw TrainingLevel 2

Items

  • Potion of Healing5
  • Moonstone3
  • Scroll of Healing3
  • Staff of Preservation2
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 143 3 197 15 20
Used 590 0 493 253 188
Group 67890
Set 9 9 9 8 1
Used 79 0 0 0 15
Actions by type
Right clicks
1549
Selections
876
Control group selections
1618
Control groups set
414
Build and train orders
101
Abilities
99
Basic commands
170
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Yumiko (HuyaYumiko#4873)

342 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1
  • Goblin TinkerLevel 2
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1

Units

  • Ghoul14
  • Crypt Fiend11
  • Obsidian Statue9
  • Acolyte8
  • Abomination4

Buildings

  • Ziggurat6
  • Crypt2
  • Halls of the Dead2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Burrow
  • Ghoul Frenzy
  • Destroyer Form
  • Disease CloudLevel 2
  • Backpack

Items

  • Rod of Necromancy1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 123456
Set 74 15 15 29 37 3
Used 409 318 145 64 351 180
Actions by type
Right clicks
2116
Selections
1004
Control group selections
1467
Control groups set
173
Build and train orders
294
Abilities
48
Basic commands
141
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Nightelf
11,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,971 4:02 5,943 8:05 8,914 12:08 11,885 16:11 U
Army3,585
Economy1,420
Production1,180
Technology900
Support4,760
UndeadData incomplete
11,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,971 4:02 5,943 8:05 8,914 12:08 11,885 16:11
Army6,805
Economy600
Production720
Technology1,465
Support2,295

Partial spend: actions with unknown prices are excluded.

16:11 / 16:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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