Replay
  • UndeadLucifer
    1. Lich, level 5
    2. Death Knight, level 4
    3. Dark Ranger, level 3
  • HumanSnow dream
    1. Firelord, level 4
    2. Mountain King, level 1
    3. Paladin, level 2
vs
Game length
00:18:18
Patch
2.00
Downloads
32
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 25, 2025 by x3-DemoN
Game breakdown

Lucifer (국사무쌍#31532)

291 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Dark RangerLevel 3
    1. Black Arrow level 2
    2. Silence level 1

Units

  • Ghoul19
  • Acolyte14
  • Obsidian Statue3
  • Abomination3
  • Crypt Fiend2

Buildings

  • Ziggurat7
  • Slaughterhouse3
  • Nerubian Tower2
  • Necropolis2
  • Haunted Gold Mine2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Disease CloudLevel 2

Items

  • Rod of Necromancy2
  • Wand of Negation2
  • Potion of Healing2
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 106 35 3 4 5 1
Used 605 341 50 392 284 237
Actions by type
Right clicks
1743
Selections
882
Control group selections
1909
Control groups set
154
Build and train orders
111
Abilities
75
Basic commands
370
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Snow dream (Angelxuemen#3482)

154 APM

Heroes

  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Soul Burn level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant23
  • Footman10
  • Flying Machine6
  • Knight6
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Siege Engine1

Buildings

  • Farm8
  • Scout Tower6
  • Town Hall3
  • Guard Tower3
  • Barracks2
  • Arcane Tower2
  • Keep2
  • Lumber Mill2
  • Workshop2
  • Altar of Kings1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Swords
  • Animal War Training
  • Flying Machine Bombs

Items

  • Scroll of Regeneration4
  • Scroll of Town Portal2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 1234
Set 95 5 5 8
Used 301 19 132 17
Actions by type
Right clicks
1259
Selections
692
Control group selections
469
Control groups set
113
Build and train orders
140
Abilities
44
Basic commands
14
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

UndeadData incomplete
11,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,344 4:34 6,688 9:09 10,031 13:43 13,375 18:18
Army4,030
Economy1,950
Production800
Technology1,120
Support3,645

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
13,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,344 4:34 6,688 9:09 10,031 13:43 13,375 18:18
Army4,230
Economy2,880
Production780
Technology1,585
Support3,900
18:18 / 18:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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