Replay
  • HumanYumiko
    1. Firelord, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
  • UndeadBsK
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 1
vs
Game length
00:15:54
Patch
2.00
Downloads
37
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 25, 2025 by kover2177
Game breakdown

Yumiko (HuyaYumiko#4873)

288 APM

Heroes

  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Incinerate level 1
    3. Soul Burn level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant29
  • Footman9
  • Dragonhawk Rider7
  • Goblin Shredder2
  • Gryphon Rider1

Buildings

  • Scout Tower16
  • Guard Tower14
  • Farm9
  • Arcane Tower3
  • Gryphon Aviary3
  • Barracks2
  • Altar of Kings2
  • Town Hall2
  • Keep2
  • Castle2
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Workshop1

Upgrades

  • BackpackLevel 2
  • DefendLevel 2
  • MasonryLevel 2
  • SwordsLevel 4
  • ArmorLevel 6
  • Animal War TrainingLevel 2
  • Storm HammersLevel 2
  • Cloud

Items

  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Staff of Sanctuary1
  • Orb of Slow1
  • Scroll of Regeneration1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 100 18 22 20 12 4 2
Used 507 175 214 81 316 297 10
Actions by type
Right clicks
1524
Selections
768
Control group selections
1600
Control groups set
178
Build and train orders
211
Abilities
56
Basic commands
115
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
11

BsK (BsK#2596)

186 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte10
  • Obsidian Statue9
  • Ghoul8
  • Crypt Fiend3

Buildings

  • Ziggurat7
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Haunted Gold Mine1
  • Necropolis1

Upgrades

  • Cannibalize
  • Creature Attack
  • Destroyer FormLevel 2
  • Ghoul Frenzy
  • Web

Items

  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Orb of Corruption2
  • Sacrificial Skull1
  • Boots of Speed1
  • Wand of Negation1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 30 13 1 2 1 3 1
Used 560 417 74 78 34 43 2
Actions by type
Right clicks
878
Selections
374
Control group selections
1208
Control groups set
51
Build and train orders
161
Abilities
82
Basic commands
154
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

HumanData incomplete
15,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,808 3:58 7,615 7:57 11,423 11:55 15,230 15:54
Army3,645
Economy2,945
Production1,240
Technology2,970
Support4,430

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
10,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,808 3:58 7,615 7:57 11,423 11:55 15,230 15:54
Army3,405
Economy1,200
Production660
Technology1,020
Support3,920

Partial spend: actions with unknown prices are excluded.

15:54 / 15:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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