Replay
  • Night ElfHammBamm
    1. Goblin Tinker, level 1
vs
Game length
00:05:29
Patch
2.00
Downloads
35
Scrimmage
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 22, 2025 by Stowka
Game breakdown

HammBamm (HammBamm#21856)

126 APM

Heroes

  • Goblin TinkerLevel 1
    1. Pocket Factory level 1

Units

  • Wisp13
  • Archer3
  • Forest Troll Berserker1

Buildings

  • Ancient of War5
  • Moon Well3
  • Altar of Elders1
  • Ancient of Wonders1

Items

  • Lesser Clarity Potion2
  • Moonstone1

Control groups

Group 245
Set 12 7 2
Used 1 34 25
Actions by type
Right clicks
373
Selections
166
Control group selections
60
Control groups set
21
Build and train orders
29
Abilities
8
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

RandomBadGamer (noMADic#11242)

106 APM

Heroes

  • Dark RangerLevel 2
    1. Life Drain level 1
    2. Black Arrow level 1

Units

  • Footman11
  • Peasant10

Buildings

  • Guard Tower6
  • Scout Tower5
  • Farm3
  • Barracks1
  • Altar of Kings1
  • Lumber Mill1

Control groups

Group 1245
Set 10 1 1 1
Used 47 6 34 16
Actions by type
Right clicks
253
Selections
133
Control group selections
103
Control groups set
13
Build and train orders
36
Abilities
13
Basic commands
1
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
3,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 876 1:22 1,753 2:44 2,629 4:06 3,505 5:29
Army635
Economy780
Production930
Technology0
Support820
Human
3,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 876 1:22 1,753 2:44 2,629 4:06 3,505 5:29
Army1,485
Economy750
Production340
Technology420
Support510
5:29 / 5:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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