Replay
  • HumanBlade
    1. Goblin Tinker, level 1
  • Night ElfJens
    1. Keeper of the Grove, level 3
vs
Game length
00:06:14
Patch
2.00
Downloads
43
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 19, 2025 by Elven_Star
Game breakdown

Blade (Unique#22912)

244 APM

Heroes

  • Goblin TinkerLevel 1
    1. Pocket Factory level 1

Units

  • Footman17
  • Peasant14

Buildings

  • Farm4
  • Scout Tower4
  • Arcane Tower3
  • Barracks1
  • Altar of Kings1
  • Lumber Mill1

Upgrades

  • Defend

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 1234560
Set 22 11 3 6 9 1 26
Used 63 43 38 50 174 132 7
Actions by type
Right clicks
612
Selections
171
Control group selections
507
Control groups set
78
Build and train orders
47
Abilities
3
Basic commands
53
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Jens (Jens#11592)

339 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 2
    2. Entangling Roots level 1

Units

  • Wisp26
  • Archer4
  • Huntress3

Buildings

  • Moon Well4
  • Ancient of War4
  • Altar of Elders3
  • Ancient Protector2
  • Hunter's Hall1
  • Ancient of Wonders1

Items

  • Lesser Clarity Potion7

Control groups

Group 12345
Set 86 4 132 40 28
Used 182 0 110 247 183
Group 67890
Set 13 14 13 13 2
Used 14 0 0 0 12
Actions by type
Right clicks
545
Selections
263
Control group selections
748
Control groups set
345
Build and train orders
62
Abilities
29
Basic commands
63
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
4,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,396 1:33 2,793 3:07 4,189 4:40 5,585 6:14
Army2,295
Economy1,050
Production340
Technology360
Support885
Nightelf
5,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,396 1:33 2,793 3:07 4,189 4:40 5,585 6:14
Army1,105
Economy1,560
Production1,140
Technology0
Support1,780
6:14 / 6:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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