Replay
  • HumanBlade
    1. Goblin Tinker, level 3
  • Night ElfJens
    1. Keeper of the Grove, level 3
vs
Game length
00:11:52
Patch
2.00
Downloads
42
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 19, 2025 by Elven_Star
Game breakdown

Blade (Unique#22912)

216 APM

Heroes

  • Goblin TinkerLevel 3
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1
    3. Pocket Factory level 1

Units

  • Footman22
  • Peasant15

Buildings

  • Guard Tower19
  • Scout Tower17
  • Farm4
  • Altar of Kings2
  • Arcane Tower2
  • Barracks1
  • Lumber Mill1
  • Arcane Vault1

Upgrades

  • Defend

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration3

Control groups

Group 1234560
Set 15 14 3 5 11 2 2
Used 83 42 38 47 162 125 0
Actions by type
Right clicks
1120
Selections
448
Control group selections
497
Control groups set
52
Build and train orders
121
Abilities
66
Basic commands
189
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Jens (Jens#11592)

309 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Force of Nature level 2

Units

  • Wisp54
  • Huntress5
  • Archer4

Buildings

  • Ancient of War7
  • Moon Well6
  • Altar of Elders5
  • Ancient Protector5
  • Hunter's Hall1
  • Ancient of Wonders1

Items

  • Lesser Clarity Potion3
  • Moonstone1

Control groups

Group 12345
Set 178 6 252 26 17
Used 257 0 154 211 127
Group 67890
Set 9 9 10 9 1
Used 19 0 0 0 11
Actions by type
Right clicks
1238
Selections
686
Control group selections
779
Control groups set
517
Build and train orders
106
Abilities
95
Basic commands
156
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

HumanData incomplete
7,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,250 2:58 4,500 5:56 6,750 8:54 9,000 11:52
Army2,970
Economy1,125
Production520
Technology1,620
Support1,730
Nightelf
9,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,250 2:58 4,500 5:56 6,750 8:54 9,000 11:52
Army1,495
Economy3,240
Production1,950
Technology0
Support2,315
11:52 / 11:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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