Replay
  • Night ElfJens
    1. Keeper of the Grove, level 2
  • HumanBlade
    1. Dark Ranger, level 1
vs
Game length
00:04:56
Patch
2.00
Downloads
31
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 19, 2025 by Elven_Star
Game breakdown

Jens (Jens#11592)

292 APM

Heroes

  • Keeper of the GroveLevel 2
    1. Entangling Roots level 1
    2. Force of Nature level 1

Units

  • Wisp12
  • Archer7

Buildings

  • Ancient of War4
  • Moon Well3
  • Altar of Elders2

Control groups

Group 12345
Set 31 4 43 27 17
Used 74 0 48 169 148
Group 67890
Set 9 6 9 6 1
Used 15 0 0 0 10
Actions by type
Right clicks
288
Selections
130
Control group selections
464
Control groups set
153
Build and train orders
25
Abilities
13
Basic commands
32
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Blade (Unique#22912)

232 APM

Heroes

  • Dark RangerLevel 1
    1. Life Drain level 1

Units

  • Footman11
  • Peasant10

Buildings

  • Farm3
  • Scout Tower3
  • Guard Tower2
  • Barracks1
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Tower1

Control groups

Group 1234560
Set 10 1 2 6 13 2 3
Used 34 14 25 58 142 117 0
Actions by type
Right clicks
304
Selections
74
Control group selections
390
Control groups set
37
Build and train orders
29
Abilities
4
Basic commands
32
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
3,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 809 1:14 1,618 2:28 2,426 3:42 3,235 4:56
Army910
Economy720
Production960
Technology0
Support540
Human
3,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 809 1:14 1,618 2:28 2,426 3:42 3,235 4:56
Army1,485
Economy750
Production340
Technology210
Support450
4:56 / 4:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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