Replay
  • Night ElfEleGaNt
    1. Demon Hunter, level 10
    2. Naga Sea Witch, level 5
  • HumanBlade
    1. Archmage, level 6
    2. Mountain King, level 5
vs
Game length
00:24:41
Patch
2.00
Downloads
32
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 19, 2025 by Elven_Star
Game breakdown

EleGaNt (qiuqiuLoveU#3668)

249 APM

Heroes

  • Demon HunterLevel 10
    1. Immolation level 3
    2. Evasion level 3
    3. Mana Burn level 3
    4. Metamorphosis level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 3
    2. Forked Lightning level 2

Units

  • Wisp32
  • Dryad8
  • Druid of the Claw8
  • Archer3

Buildings

  • Moon Well8
  • Tree of Life5
  • Ancient of Wonders3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 2
  • Mark of the ClawLevel 2
  • Well SpringLevel 2
  • Nature's Blessing

Items

  • Lesser Clarity Potion6
  • Anti-magic Potion5
  • Scroll of Healing4
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 1245678
Set 75 28 1 3 1 5 3
Used 577 228 259 57 142 6 219
Actions by type
Right clicks
1798
Selections
1389
Control group selections
1488
Control groups set
116
Build and train orders
231
Abilities
144
Basic commands
388
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Blade (Unique#22912)

253 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Peasant20
  • Rifleman11
  • Footman9
  • Spell Breaker9
  • Priest8
  • Sorceress8
  • Mortar Team5

Buildings

  • Farm10
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 3
  • Defend
  • Long Rifles
  • GunpowderLevel 2
  • Plating
  • Sorceress Training
  • Priest Training
  • Fragmentation Shards
  • Flare

Items

  • Scroll of Healing6
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Tome of Retraining1

Control groups

Group 1234
Set 69 33 10 16
Used 413 425 154 141
Group 5670
Set 14 3 3 2
Used 186 190 33 3
Actions by type
Right clicks
1994
Selections
1205
Control group selections
1545
Control groups set
150
Build and train orders
193
Abilities
95
Basic commands
455
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
15,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,510 6:10 9,020 12:20 13,530 18:30 18,040 24:41
Army3,590
Economy3,620
Production790
Technology1,000
Support6,540

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
18,040

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,510 6:10 9,020 12:20 13,530 18:30 18,040 24:41
Army8,625
Economy1,885
Production780
Technology1,175
Support5,575

Partial spend: actions with unknown prices are excluded.

24:41 / 24:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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