Replay
  • UndeadSaysO
    1. Dark Ranger, level 4
    2. Death Knight, level 3
    3. Lich, level 2
  • Night ElfJens
    1. Demon Hunter, level 4
    2. Pandaren Brewmaster, level 4
vs
Game length
00:15:41
Patch
2.00
Downloads
36
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 19, 2025 by Stowka
Game breakdown

SaysO (SaysO#1534)

255 APM

Heroes

  • Dark RangerLevel 4
    1. Life Drain level 2
    2. Black Arrow level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul17
  • Acolyte14
  • Gargoyle10
  • Obsidian Statue2
  • Frost Wyrm2
  • Meatwagon1

Buildings

  • Ziggurat9
  • Crypt4
  • Tomb of Relics2
  • Nerubian Tower2
  • Halls of the Dead2
  • Necropolis2
  • Black Citadel2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Graveyard1
  • Sacrificial Pit1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • BackpackLevel 2
  • Creature AttackLevel 5
  • Stone FormLevel 2
  • Disease CloudLevel 2
  • Ghoul FrenzyLevel 2
  • Creature CarapaceLevel 2

Items

  • Rod of Necromancy3
  • Dust of Appearance2
  • Orb of Corruption2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Boots of Speed1

Control groups

Group 12345
Set 121 37 32 8 14
Used 384 268 254 15 191
Group 6780
Set 3 2 6 23
Used 83 24 7 12
Actions by type
Right clicks
1577
Selections
470
Control group selections
1238
Control groups set
246
Build and train orders
134
Abilities
43
Basic commands
205
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Jens (Jens#11592)

306 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Pandaren BrewmasterLevel 4
    1. Drunken Haze level 2
    2. Breath of Fire level 2

Units

  • Wisp23
  • Dryad10
  • Druid of the Claw8
  • Hippogryph6
  • Archer5
  • Goblin Shredder2

Buildings

  • Moon Well7
  • Altar of Elders6
  • Ancient of Wonders3
  • Ancient of Wind3
  • Ancient of War2
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • UltravisionLevel 3
  • Nature's Blessing
  • Reinforced Hides
  • Mark of the Claw
  • Strength of the Wild

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 12345
Set 206 6 313 22 20
Used 527 0 333 291 183
Group 67890
Set 12 13 12 8 2
Used 129 19 0 0 9
Actions by type
Right clicks
1431
Selections
763
Control group selections
1491
Control groups set
614
Build and train orders
137
Abilities
73
Basic commands
208
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
14,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,663 3:55 7,325 7:50 10,988 11:45 14,650 15:41
Army5,190
Economy1,725
Production1,345
Technology1,815
Support4,575

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,663 3:55 7,325 7:50 10,988 11:45 14,650 15:41
Army5,850
Economy2,060
Production2,140
Technology1,000
Support3,565

Partial spend: actions with unknown prices are excluded.

15:41 / 15:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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