Replay
  • Night ElfSini
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • HumanBlade
    1. Mountain King, level 4
    2. Archmage, level 3
    3. Paladin, level 1
vs
Game length
00:15:49
Patch
2.00
Downloads
45
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 18, 2025 by Elven_Star
Game breakdown

Sini (McLarenF1GTR#1647)

252 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp31
  • Druid of the Claw12
  • Forest Troll Berserker8
  • Forest Troll Shadow Priest3
  • Dryad3
  • Archer1

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient Protector2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish MagicLevel 2
  • Reinforced Hides
  • Well SpringLevel 2
  • Strength of the WildLevel 2

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability3
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Healing1
  • Ring of Protection +31

Control groups

Group 123456
Set 29 12 14 6 2 1
Used 475 365 93 233 174 104
Actions by type
Right clicks
1504
Selections
527
Control group selections
1444
Control groups set
64
Build and train orders
167
Abilities
84
Basic commands
129
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Blade (Unique#22912)

257 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • ArchmageLevel 3
    1. Brilliance Aura level 1
    2. Blizzard level 2
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant17
  • Footman11
  • Priest6
  • Rifleman5
  • Spell Breaker4
  • Mortar Team4
  • Sorceress3
  • Forest Troll Berserker1

Buildings

  • Farm11
  • Scout Tower2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Workshop1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Plating
  • Priest TrainingLevel 2
  • Defend
  • Sorceress TrainingLevel 2
  • Swords
  • Fragmentation Shards

Items

  • Scroll of Healing2
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Scroll of Protection1

Control groups

Group 1234
Set 60 35 5 14
Used 426 290 92 170
Group 5670
Set 16 5 4 5
Used 208 207 35 0
Actions by type
Right clicks
1350
Selections
664
Control group selections
1428
Control groups set
144
Build and train orders
99
Abilities
54
Basic commands
260
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

NightelfData incomplete
14,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,649 3:57 7,298 7:54 10,946 11:51 14,595 15:49
Army6,170
Economy2,200
Production820
Technology1,155
Support4,250

Partial spend: actions with unknown prices are excluded.

Human
12,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,649 3:57 7,298 7:54 10,946 11:51 14,595 15:49
Army5,610
Economy1,660
Production780
Technology1,375
Support3,060
15:49 / 15:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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