Replay
  • HumanYumiko
    1. Dark Ranger, level 5
    2. Goblin Alchemist, level 3
    3. Archmage, level 1
  • UndeadSheik
    1. Lich, level 6
    2. Death Knight, level 2
vs
Game length
00:14:02
Patch
2.00
Downloads
35
War Hail
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 17, 2025 by kover2177
Game breakdown

Yumiko (HuyaYumiko#4873)

290 APM

Heroes

  • Dark RangerLevel 5
    1. Life Drain level 3
    2. Black Arrow level 2
  • Goblin AlchemistLevel 3
    1. Healing Spray level 1
    2. Chemical Rage level 2
  • ArchmageLevel 1
    1. Blizzard level 1

Units

  • Peasant40
  • Footman12
  • Priest6
  • Flying Machine1
  • Knight1
  • Mortar Team1

Buildings

  • Farm8
  • Scout Tower8
  • Guard Tower5
  • Workshop4
  • Arcane Sanctum4
  • Arcane Tower3
  • Barracks2
  • Keep2
  • Arcane Vault2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 3
  • Masonry
  • GunpowderLevel 2
  • Plating
  • Fragmentation Shards
  • Priest Training

Items

  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Boots of Speed1
  • Potion of Healing1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 1234567
Set 143 16 24 23 27 4 1
Used 325 102 174 47 309 237 0
Actions by type
Right clicks
1272
Selections
780
Control group selections
1194
Control groups set
238
Build and train orders
196
Abilities
63
Basic commands
58
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
17

Sheik (sheik#2417)

266 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 2
    3. Death and Decay level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul10
  • Acolyte8
  • Necromancer6
  • Meatwagon3
  • Mur'gul Snarecaster1
  • Gargoyle1
  • Obsidian Statue1

Buildings

  • Ziggurat7
  • Crypt6
  • Altar of Darkness4
  • Tomb of Relics2
  • Nerubian Tower2
  • Halls of the Dead2
  • Slaughterhouse2
  • Temple of the Damned2
  • Haunted Gold Mine1
  • Necropolis1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Exhume Corpses
  • Unholy StrengthLevel 2
  • Necromancer TrainingLevel 2
  • Skeletal Mastery
  • Ghoul Frenzy

Items

  • Rod of Necromancy4
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 1234567
Set 91 6 4 22 11 2 1
Used 535 143 253 161 60 33 10
Actions by type
Right clicks
1283
Selections
662
Control group selections
1195
Control groups set
137
Build and train orders
97
Abilities
63
Basic commands
80
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
13,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,424 3:30 6,848 7:01 10,271 10:31 13,695 14:02
Army2,955
Economy3,385
Production1,660
Technology1,570
Support4,125

Partial spend: actions with unknown prices are excluded.

Undead
12,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,424 3:30 6,848 7:01 10,271 10:31 13,695 14:02 U
Army3,400
Economy1,050
Production2,510
Technology1,490
Support3,675
14:02 / 14:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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