Replay
  • HumanIkbencool
    1. Archmage, level 3
    2. Dark Ranger, level 2
  • HumanYumiko
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:11:53
Patch
2.00
Downloads
38
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 17, 2025 by kover2177
Game breakdown

Ikbencool (ikbencool#2603)

225 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Dark RangerLevel 2
    1. Life Drain level 1
    2. Black Arrow level 1

Units

  • Footman17
  • Peasant10
  • Spell Breaker5
  • Priest4

Buildings

  • Farm7
  • Arcane Tower7
  • Altar of Kings2
  • Scout Tower2
  • Keep2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Defend
  • Priest Training

Items

  • Scroll of Regeneration2
  • Ring of Superiority1
  • Lesser Clarity Potion1

Control groups

Group 1234567
Set 111 15 8 32 18 11 1
Used 205 7 30 131 91 94 0
Actions by type
Right clicks
816
Selections
605
Control group selections
558
Control groups set
196
Build and train orders
115
Abilities
44
Basic commands
249
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Yumiko (HuyaYumiko#4873)

343 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 3
    2. Bash level 1

Units

  • Peasant21
  • Footman8
  • Spell Breaker6
  • Priest3

Buildings

  • Farm7
  • Altar of Kings3
  • Arcane Tower3
  • Scout Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Magic SentryLevel 2

Items

  • Boots of Speed1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 70 14 27 23 15 5 3
Used 240 174 158 40 290 308 2
Actions by type
Right clicks
1275
Selections
878
Control group selections
1212
Control groups set
157
Build and train orders
189
Abilities
63
Basic commands
203
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
8,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,030 2:58 4,060 5:56 6,090 8:54 8,120 11:53
Army3,910
Economy750
Production820
Technology1,280
Support1,360
HumanData incomplete
8,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,030 2:58 4,060 5:56 6,090 8:54 8,120 11:53
Army2,775
Economy1,960
Production1,000
Technology580
Support1,790

Partial spend: actions with unknown prices are excluded.

11:53 / 11:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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