Replay
  • HumanIkbencool
    1. Archmage, level 3
    2. Firelord, level 1
  • HumanYumiko
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:09:34
Patch
2.00
Downloads
42
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 17, 2025 by kover2177
Game breakdown

Ikbencool (ikbencool#2603)

213 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Footman17
  • Peasant16
  • Mud Golem2
  • Forest Troll Shadow Priest1

Buildings

  • Farm5
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Sanctum1

Items

  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 87 18 9 25 17 13
Used 146 2 15 27 52 11
Actions by type
Right clicks
698
Selections
544
Control group selections
253
Control groups set
169
Build and train orders
99
Abilities
4
Basic commands
184
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Yumiko (HuyaYumiko#4873)

337 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant23
  • Footman12
  • Priest5

Buildings

  • Farm7
  • Altar of Kings2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Lesser Clarity Potion3
  • Circlet of Nobility1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 82 26 16 28 20 6
Used 208 114 239 56 253 270
Actions by type
Right clicks
923
Selections
530
Control group selections
1140
Control groups set
178
Build and train orders
165
Abilities
41
Basic commands
152
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

Human
6,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,799 2:23 3,598 4:47 5,396 7:10 7,195 9:34
Army2,780
Economy1,585
Production670
Technology460
Support1,225
Human
7,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,799 2:23 3,598 4:47 5,396 7:10 7,195 9:34
Army2,295
Economy2,110
Production820
Technology390
Support1,580
9:34 / 9:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays