Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Naga Sea Witch, level 3
  • Night ElfDia
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:10:51
Patch
2.00
Downloads
32
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 17, 2025 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

208 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1

Units

  • Peasant10
  • Footman10
  • Rifleman5
  • Priest4
  • Sorceress2

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 123456
Set 79 9 39 5 2 1
Used 190 64 164 92 258 20
Actions by type
Right clicks
553
Selections
358
Control group selections
788
Control groups set
135
Build and train orders
103
Abilities
7
Basic commands
235
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Dia (KorKux#1301)

198 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp21
  • Archer5
  • Druid of the Claw4

Buildings

  • Moon Well10
  • Altar of Elders4
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Ancient of Wonders1
  • Hunter's Hall1

Upgrades

  • Druid of the Claw TrainingLevel 3

Items

  • Ring of Protection +31

Control groups

Group 123
Set 37 3 5
Used 144 78 14
Actions by type
Right clicks
995
Selections
462
Control group selections
236
Control groups set
45
Build and train orders
69
Abilities
42
Basic commands
200
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
7,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,965 2:42 3,930 5:25 5,895 8:08 7,860 10:51
Army3,225
Economy750
Production490
Technology535
Support2,005
NightelfData incomplete
7,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,965 2:42 3,930 5:25 5,895 8:08 7,860 10:51
Army1,670
Economy1,260
Production1,180
Technology1,300
Support2,450

Partial spend: actions with unknown prices are excluded.

10:51 / 10:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays