Replay
  • HumanSnow dream
    1. Archmage, level 5
    2. Mountain King, level 5
  • OrcHazy
    1. Far Seer, level 6
    2. Tauren Chieftain, level 5
vs
Game length
00:18:51
Patch
2.00
Downloads
31
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 17, 2025 by kover2177
Game breakdown

Snow dream (Angelxuemen#3482)

189 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 2
    2. Thunder Clap level 3

Units

  • Peasant13
  • Rifleman12
  • Priest9
  • Footman4
  • Spell Breaker2
  • Goblin Zeppelin1

Buildings

  • Farm8
  • Altar of Kings2
  • Keep2
  • Arcane Vault2
  • Barracks1
  • Blacksmith1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Scroll of Healing3
  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Potion of Mana1
  • Potion of Invisibility1

Control groups

Group 1234
Set 74 19 3 16
Used 584 192 256 46
Actions by type
Right clicks
1577
Selections
709
Control group selections
1078
Control groups set
112
Build and train orders
132
Abilities
83
Basic commands
8
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hazy (hazy123123#3311)

211 APM

Heroes

  • Far SeerLevel 6
    1. Feral Spirit level 3
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 5
    1. Endurance Aura level 2
    2. War Stomp level 3

Units

  • Raider11
  • Peon10
  • Shaman9
  • Grunt8
  • Troll Headhunter/Berserker7
  • Kodo Beast1
  • Goblin Zeppelin1

Buildings

  • Orc Burrow8
  • Voodoo Lounge2
  • Great Hall2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Troll Regeneration
  • Shaman Training
  • Ensnare
  • Armor
  • Berserker Strength

Items

  • Lesser Clarity Potion5
  • Healing Salve3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Potion of Mana2
  • Scroll of Speed1
  • Circlet of Nobility1

Control groups

Group 123456
Set 28 13 7 3 4 15
Used 236 166 25 164 213 238
Actions by type
Right clicks
1559
Selections
900
Control group selections
1042
Control groups set
70
Build and train orders
211
Abilities
139
Basic commands
213
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Human
10,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,224 4:57 6,448 9:55 9,671 14:53 12,895 19:51
Army4,885
Economy975
Production670
Technology785
Support3,120
Orc
12,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,224 4:57 6,448 9:55 9,671 14:53 12,895 19:51
Army6,190
Economy1,520
Production655
Technology515
Support4,015
19:51 / 19:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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