Replay
  • Night ElfPoncho
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 3
  • Night ElfOleksiiRadko
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 2
vs
Game length
00:14:15
Patch
2.00
Downloads
30
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 16, 2025 by Stowka
Game breakdown

Poncho (Poncho#21692)

191 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp15
  • Archer9
  • Druid of the Claw7
  • Dryad1

Buildings

  • Moon Well8
  • Altar of Elders4
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Well Spring
  • Reinforced HidesLevel 3
  • Mark of the Claw

Items

  • Scroll of Healing2
  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Scroll of Protection1

Control groups

Group 123456
Set 42 3 1 11 1 17
Used 218 7 25 180 177 106
Actions by type
Right clicks
1132
Selections
429
Control group selections
713
Control groups set
75
Build and train orders
115
Abilities
67
Basic commands
124
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
5

OleksiiRadko (Leshka#21750)

314 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Keeper of the GroveLevel 2
    1. Entangling Roots level 1
    2. Thorns Aura level 1

Units

  • Wisp13
  • Druid of the Claw7
  • Archer2
  • Dryad2
  • Ice Troll Berserker1

Buildings

  • Moon Well8
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 4
  • Mark of the ClawLevel 2
  • Strength of the WildLevel 2
  • Reinforced Hides

Items

  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Potion of Invisibility1
  • Scroll of Town Portal1
  • Orb of Venom1

Control groups

Group 123456
Set 67 25 1 12 6 5
Used 746 509 322 209 302 5
Actions by type
Right clicks
1319
Selections
533
Control group selections
2093
Control groups set
116
Build and train orders
108
Abilities
60
Basic commands
186
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
11,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,790 3:33 5,580 7:07 8,370 10:41 11,160 14:15
Army3,100
Economy900
Production1,180
Technology1,500
Support4,480

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
10,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,790 3:33 5,580 7:07 8,370 10:41 11,160 14:15 U
Army2,580
Economy780
Production820
Technology1,425
Support4,445

Partial spend: actions with unknown prices are excluded.

14:15 / 14:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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