Replay
  • Night ElfPoncho
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 5
  • Night ElfOleksiiRadko
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:23:49
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 16, 2025 by Stowka
Game breakdown

Poncho (Poncho#21692)

171 APM

Heroes

  • Demon HunterLevel 6
    1. Evasion level 2
    2. Mana Burn level 3
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Thorns Aura level 3

Units

  • Wisp17
  • Druid of the Claw13
  • Archer10
  • Dryad5

Buildings

  • Moon Well7
  • Altar of Elders3
  • Ancient of Wonders3
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Mark of the Claw
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 3
  • Nature's Blessing

Items

  • Scroll of Healing6
  • Orb of Venom2
  • Staff of Preservation2
  • Scroll of Protection2
  • Claws of Attack +61
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 80 7 2 13 1 10
Used 393 23 27 201 213 109
Actions by type
Right clicks
1567
Selections
778
Control group selections
966
Control groups set
113
Build and train orders
187
Abilities
145
Basic commands
226
Item uses
17
Subgroup switches
0
Units removed from queue
1
Escape presses
4

OleksiiRadko (Leshka#21750)

289 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp18
  • Druid of the Claw17
  • Dryad5
  • Archer4

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 3
  • Mark of the Claw
  • Backpack
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Nature's Blessing

Items

  • Potion of Lesser Invulnerability8
  • Staff of Preservation2
  • Orb of Venom2
  • Scroll of Protection2
  • Slippers of Agility +31
  • Boots of Speed1
  • Scroll of Healing1
  • Staff of Teleportation1

Control groups

Group 1234567
Set 89 16 1 11 3 4 1
Used 1003 578 249 266 379 18 0
Actions by type
Right clicks
2430
Selections
1265
Control group selections
2493
Control groups set
125
Build and train orders
155
Abilities
130
Basic commands
206
Item uses
16
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

NightelfData incomplete
15,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,861 5:57 7,723 11:54 11,584 17:51 15,445 23:49
Army5,340
Economy1,360
Production1,000
Technology1,330
Support6,415

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,861 5:57 7,723 11:54 11,584 17:51 15,445 23:49
Army5,580
Economy1,080
Production820
Technology1,305
Support6,355

Partial spend: actions with unknown prices are excluded.

23:49 / 23:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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