Replay
  • Night ElfPoncho
    1. Demon Hunter, level 3
    2. Keeper of the Grove, level 1
  • Night ElfOleksiiRadko
    1. Demon Hunter, level 3
    2. Keeper of the Grove, level 1
vs
Game length
00:07:54
Patch
2.00
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 16, 2025 by Stowka
Game breakdown

Poncho (Poncho#21692)

207 APM

Heroes

  • Demon HunterLevel 3
    1. Evasion level 1
    2. Mana Burn level 2
  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp17
  • Archer4
  • Dryad1
  • Druid of the Claw1

Buildings

  • Moon Well5
  • Altar of Elders4
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Druid of the Claw Training
  • Abolish Magic

Items

  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 123456
Set 19 2 2 9 2 11
Used 86 7 30 161 118 92
Actions by type
Right clicks
666
Selections
201
Control group selections
494
Control groups set
45
Build and train orders
70
Abilities
20
Basic commands
96
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

OleksiiRadko (Leshka#21750)

291 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp12
  • Archer5
  • Dryad3

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Abolish MagicLevel 2

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 123456
Set 25 19 1 9 3 2
Used 268 218 228 164 210 8
Actions by type
Right clicks
691
Selections
228
Control group selections
1096
Control groups set
59
Build and train orders
45
Abilities
18
Basic commands
114
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
6,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,590 1:58 3,180 3:57 4,770 5:55 6,360 7:54
Army920
Economy1,020
Production1,180
Technology1,400
Support1,840
NightelfData incomplete
5,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,590 1:58 3,180 3:57 4,770 5:55 6,360 7:54
Army1,085
Economy1,060
Production820
Technology1,030
Support1,345

Partial spend: actions with unknown prices are excluded.

7:54 / 7:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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