Replay
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 2
  • UndeadGodFather
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 2
vs
Game length
00:17:27
Patch
2.00
Downloads
29
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 12, 2025 by x3-DemoN
Game breakdown

Deathnote (Odinnsdagr#2292)

216 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant21
  • Footman14
  • Flying Machine6
  • Gryphon Rider4
  • Knight1

Buildings

  • Farm9
  • Scout Tower7
  • Arcane Tower4
  • Gryphon Aviary3
  • Blacksmith2
  • Guard Tower2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Swords
  • Flak Cannons
  • Animal War Training
  • Storm Hammers

Items

  • Scroll of Regeneration3
  • Scroll of Town Portal3
  • Boots of Speed1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 123456
Set 104 22 15 25 9 6
Used 582 50 16 598 40 96
Actions by type
Right clicks
1021
Selections
663
Control group selections
1382
Control groups set
181
Build and train orders
166
Abilities
24
Basic commands
214
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

GodFather (ElPollitoPio#21982)

197 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul16
  • Acolyte10
  • Crypt Fiend7
  • Obsidian Statue5
  • Goblin Shredder1

Buildings

  • Ziggurat5
  • Haunted Gold Mine3
  • Crypt2
  • Tomb of Relics2
  • Nerubian Tower2
  • Slaughterhouse2
  • Spirit Tower2
  • Altar of Darkness1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • WebLevel 2
  • Creature Attack

Items

  • Potion of Mana3
  • Rod of Necromancy2
  • Potion of Invisibility2
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Wand of Negation1
  • Orb of Corruption1

Control groups

Group 12345
Set 297 11 4 2 18
Used 363 186 159 14 30
Actions by type
Right clicks
1349
Selections
550
Control group selections
752
Control groups set
332
Build and train orders
165
Abilities
35
Basic commands
163
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
11,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,206 4:21 6,413 8:43 9,619 13:05 12,825 17:27
Army3,855
Economy1,960
Production1,040
Technology1,410
Support3,705
UndeadData incomplete
12,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,206 4:21 6,413 8:43 9,619 13:05 12,825 17:27
Army4,800
Economy1,650
Production1,015
Technology1,410
Support3,950

Partial spend: actions with unknown prices are excluded.

17:27 / 17:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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