Replay
  • HumanIkbencool
    1. Archmage, level 5
    2. Firelord, level 4
    3. Paladin, level 2
  • UndeadGodFather
    1. Dreadlord, level 10
vs
Game length
00:32:32
Patch
2.00
Downloads
96
Tidehunters 1.2
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 16, 2025 by kover2177
Game breakdown

Ikbencool (ikbencool#2603)

202 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • FirelordLevel 4
    1. Summon Lava Spawn level 1
    2. Soul Burn level 2
    3. Incinerate level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant38
  • Footman9
  • Flying Machine7
  • Dragonhawk Rider5
  • Goblin Zeppelin4
  • Rifleman4
  • Priest3
  • Knight2
  • Goblin Shredder1
  • Goblin Sapper1
  • Spell Breaker1
  • Sorceress1
  • Gryphon Rider1
  • Siege Engine1

Buildings

  • Farm7
  • Scout Tower7
  • Arcane Tower6
  • Lumber Mill2
  • Guard Tower2
  • Town Hall2
  • Gryphon Aviary2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Magic Sentry
  • Gunpowder

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion4
  • Potion of Lesser Invulnerability2
  • Ivory Tower1
  • Dust of Appearance1
  • Scroll of Protection1
  • Potion of Healing1
  • Scroll of Healing1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 256 30 9 38 13 12 1
Used 677 76 8 94 80 43 1
Actions by type
Right clicks
2400
Selections
1628
Control group selections
979
Control groups set
359
Build and train orders
245
Abilities
129
Basic commands
680
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
10

GodFather (ElPollitoPio#21982)

191 APM

Heroes

  • DreadlordLevel 10
    1. Sleep level 3
    2. Carrion Swarm level 3
    3. Vampiric Aura level 3
    4. Inferno level 1

Units

  • Acolyte18
  • Ghoul13
  • Obsidian Statue7
  • Crypt Fiend3
  • Gargoyle2
  • Goblin Shredder1

Buildings

  • Ziggurat10
  • Tomb of Relics4
  • Nerubian Tower3
  • Crypt2
  • Slaughterhouse2
  • Altar of Darkness1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1
  • Haunted Gold Mine1

Upgrades

  • Destroyer Form
  • Web

Items

  • Potion of Mana11
  • Potion of Healing4
  • Rod of Necromancy2
  • Wand of Negation2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Boots of Speed1
  • Potion of Invisibility1
  • Orb of Corruption1

Control groups

Group 12345
Set 313 12 7 3 13
Used 327 301 127 10 37
Actions by type
Right clicks
3110
Selections
1204
Control group selections
802
Control groups set
348
Build and train orders
168
Abilities
188
Basic commands
295
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
16,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,068 8:08 8,135 16:16 12,203 24:24 16,270 32:32
Army7,025
Economy3,620
Production1,050
Technology1,250
Support3,325
Undead
14,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,068 8:08 8,135 16:16 12,203 24:24 16,270 32:32
Army4,330
Economy1,800
Production860
Technology1,265
Support6,410
32:32 / 32:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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