Replay
  • Night ElfPoncho
    1. Keeper of the Grove, level 5
  • OrcQuberte
    1. Blademaster, level 4
    2. Goblin Alchemist, level 5
    3. Shadow Hunter, level 3
vs
Game length
00:22:42
Patch
2.00
Downloads
46
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 8, 2025 by Stowka
Game breakdown

Poncho (Poncho#21692)

168 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Entangling Roots level 3
    2. Force of Nature level 2

Units

  • Archer29
  • Wisp25
  • Hippogryph14

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Wind2
  • Tree of Eternity1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Improved Bows
  • Marksmanship
  • Well Spring
  • Ultravision
  • Nature's Blessing
  • Strength of the MoonLevel 2
  • Moon Armor

Items

  • Moonstone4
  • Scroll of Town Portal3
  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Boots of Speed1

Control groups

Group 123456
Set 66 14 3 8 1 4
Used 298 28 16 217 168 88
Actions by type
Right clicks
1684
Selections
748
Control group selections
815
Control groups set
96
Build and train orders
195
Abilities
112
Basic commands
81
Item uses
16
Subgroup switches
0
Units removed from queue
2
Escape presses
9

Quberte (Qubertai#2114)

163 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Goblin AlchemistLevel 5
    1. Healing Spray level 3
    2. Acid Bomb level 2
  • Shadow HunterLevel 3
    1. Healing Wave level 2
    2. Hex level 1

Units

  • Peon15
  • Troll Headhunter/Berserker12
  • Troll Headhunter/Berserker8
  • Spirit Walker2
  • Kodo Beast1

Buildings

  • Orc Burrow8
  • Voodoo Lounge4
  • Beastiary3
  • Altar of Storms2
  • Watch Tower2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Tauren Totem1
  • Great Hall1

Upgrades

  • Troll Regeneration
  • Spirit Walker TrainingLevel 2
  • Ranged WeaponsLevel 3
  • Berserker Upgrade
  • Reinforced Defenses
  • Armor

Items

  • Lesser Clarity Potion4
  • Healing Salve3
  • Scroll of Speed3
  • Orb of Lightning2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Potion of Healing1
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 1234589
Set 50 25 1 10 3 1 18
Used 268 237 0 95 113 4 14
Actions by type
Right clicks
1254
Selections
948
Control group selections
731
Control groups set
108
Build and train orders
198
Abilities
112
Basic commands
257
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Nightelf
14,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,689 5:40 7,378 11:21 11,066 17:01 14,755 22:42
Army6,010
Economy1,840
Production960
Technology1,395
Support4,550
OrcData incomplete
12,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,689 5:40 7,378 11:21 11,066 17:01 14,755 22:42
Army3,345
Economy1,510
Production1,110
Technology890
Support5,515

Partial spend: actions with unknown prices are excluded.

22:42 / 22:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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