Replay
  • HumanHawK
    1. Archmage, level 3
    2. Mountain King, level 2
  • HumanBlade
    1. Archmage, level 3
    2. Mountain King, level 2
vs
Game length
00:09:38
Patch
2.00
Downloads
25
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 8, 2025 by Elven_Star
Game breakdown

HawK (HawK#2797)

235 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant11
  • Footman8
  • Priest4

Buildings

  • Farm6
  • Arcane Vault3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Boots of Speed1

Control groups

Group 1234
Set 60 23 16 11
Used 197 127 138 142
Group 5678
Set 1 3 6 2
Used 87 0 27 17
Actions by type
Right clicks
636
Selections
468
Control group selections
735
Control groups set
122
Build and train orders
82
Abilities
13
Basic commands
139
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Blade (Unique#22912)

233 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant12
  • Footman7
  • Priest4

Buildings

  • Farm6
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • Swords

Items

  • Lesser Clarity Potion1
  • Scroll of Regeneration1

Control groups

Group 1234560
Set 35 11 5 16 10 10 6
Used 181 93 48 155 125 142 3
Actions by type
Right clicks
741
Selections
359
Control group selections
747
Control groups set
93
Build and train orders
64
Abilities
30
Basic commands
135
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,415 2:24 2,830 4:49 4,245 7:13 5,660 9:38
Army1,620
Economy1,210
Production640
Technology390
Support1,800
Human
5,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,415 2:24 2,830 4:49 4,245 7:13 5,660 9:38
Army1,485
Economy1,285
Production640
Technology460
Support1,180
9:38 / 9:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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