Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanBlade
    1. Archmage, level 6
    2. Mountain King, level 5
vs
Game length
00:17:52
Patch
2.00
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 8, 2025 by Elven_Star
Game breakdown

HawK (HawK#2797)

256 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant21
  • Spell Breaker13
  • Priest10
  • Footman8

Buildings

  • Farm9
  • Arcane Vault4
  • Arcane Sanctum3
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Scroll of Healing1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 97 36 19 17
Used 533 309 164 182
Group 5678
Set 2 3 7 2
Used 117 11 22 27
Actions by type
Right clicks
1255
Selections
1151
Control group selections
1365
Control groups set
183
Build and train orders
130
Abilities
93
Basic commands
300
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Blade (Unique#22912)

232 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Peasant14
  • Spell Breaker11
  • Footman7
  • Priest6
  • Goblin Zeppelin1

Buildings

  • Farm9
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 1234560
Set 65 19 4 8 12 7 4
Used 406 233 55 141 130 168 1
Actions by type
Right clicks
1415
Selections
864
Control group selections
1134
Control groups set
119
Build and train orders
122
Abilities
100
Basic commands
330
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
11,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,856 4:28 5,713 8:56 8,569 13:24 11,425 17:52
Army5,225
Economy1,960
Production970
Technology460
Support2,810
Human
10,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,856 4:28 5,713 8:56 8,569 13:24 11,425 17:52
Army4,360
Economy1,435
Production640
Technology390
Support3,790
17:52 / 17:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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