Replay
  • Night ElfMoon
    1. Keeper of the Grove, level 5
    2. Demon Hunter, level 5
  • HumanBlade
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:15:08
Patch
2.00
Downloads
46
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 8, 2025 by Elven_Star
Game breakdown

Moon (Moon#35134)

297 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2

Units

  • Wisp35
  • Dryad9
  • Druid of the Claw7
  • Archer5
  • Assassin2
  • Goblin Shredder2
  • Goblin Zeppelin2
  • Goblin Sapper2

Buildings

  • Moon Well6
  • Altar of Elders2
  • Tree of Life2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Nature's Blessing
  • UltravisionLevel 2
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 3
  • Mark of the Claw

Items

  • Boots of Speed2
  • Staff of Preservation2
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Orb of Venom1

Control groups

Group 12345
Set 163 111 64 44 1
Used 316 336 101 32 359
Group 67890
Set 4 3 3 3 3
Used 556 196 0 1 0
Actions by type
Right clicks
1195
Selections
428
Control group selections
1897
Control groups set
399
Build and train orders
138
Abilities
102
Basic commands
265
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Blade (Unique#22912)

232 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant36
  • Footman9
  • Priest5
  • Rifleman5
  • Assassin2
  • Forest Troll High Priest2
  • Spell Breaker2
  • Sorceress2
  • Kobold Geomancer1

Buildings

  • Farm9
  • Scout Tower5
  • Arcane Tower4
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Defend
  • Priest Training
  • Long Rifles
  • Gunpowder

Items

  • Ivory Tower2
  • Scroll of Town Portal2
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 61 21 5 9
Used 433 227 51 72
Group 5670
Set 6 10 4 4
Used 114 150 38 3
Actions by type
Right clicks
1143
Selections
649
Control group selections
1088
Control groups set
120
Build and train orders
141
Abilities
27
Basic commands
273
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
15,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,825 3:47 7,650 7:34 11,475 11:21 15,300 15:08
Army5,920
Economy2,780
Production820
Technology1,650
Support4,130

Partial spend: actions with unknown prices are excluded.

Human
12,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,825 3:47 7,650 7:34 11,475 11:21 15,300 15:08 U U U
Army5,000
Economy3,085
Production640
Technology825
Support2,990
15:08 / 15:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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