Replay
  • OrcEna1337
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
    3. Tauren Chieftain, level 4
  • OrcPteN
    1. Blademaster, level 3
    2. Shadow Hunter, level 2
vs
Game length
00:26:28
Patch
2.00
Downloads
38
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 8, 2025 by Stowka
Game breakdown

Ena1337 (ANALysis#21996)

145 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Healing Wave level 2
    2. Hex level 3
  • Tauren ChieftainLevel 4
    1. Shockwave level 2
    2. Endurance Aura level 2

Units

  • Peon21
  • Grunt4
  • Tauren4
  • Demolisher4
  • Spirit Walker3

Buildings

  • Watch Tower13
  • Orc Burrow8
  • Voodoo Lounge5
  • Great Hall3
  • Tauren Totem2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Spirit Lodge1

Upgrades

  • Berserker Strength
  • Melee Weapons
  • Spirit Walker TrainingLevel 2
  • Spiked BarricadesLevel 2
  • Pulverize
  • Reinforced Defenses
  • Burning Oil

Items

  • Scroll of Speed4
  • Healing Salve3
  • Lesser Clarity Potion3
  • Circlet of Nobility2
  • Staff of Teleportation2
  • Potion of Lesser Invulnerability2
  • Potion of Healing1
  • Orb of Lightning1
  • Slippers of Agility +31
  • Claws of Attack +61
  • Ring of Superiority1
  • Boots of Speed1
  • Potion of Mana1
  • Tiny Great Hall1

Control groups

Group 1234567
Set 55 20 23 22 6 4 8
Used 592 119 0 64 111 0 0
Actions by type
Right clicks
1363
Selections
676
Control group selections
886
Control groups set
138
Build and train orders
162
Abilities
94
Basic commands
389
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
7

PteN (PteN#21803)

174 APM

Heroes

  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Healing Wave level 1

Units

  • Peon22
  • Raider14
  • Grunt6
  • Goblin Sapper3
  • Demolisher2
  • Wind Rider2

Buildings

  • Watch Tower17
  • Orc Burrow5
  • Voodoo Lounge3
  • Beastiary3
  • War Mill2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Great Hall1

Upgrades

  • Reinforced Defenses
  • PillageLevel 3
  • Spiked BarricadesLevel 2
  • Ensnare

Items

  • Healing Salve6
  • Scroll of Speed5
  • Lesser Clarity Potion3
  • Scroll of Town Portal3
  • Dust of Appearance1
  • Scroll of Healing1

Control groups

Group 123456
Set 62 3 26 6 2 2
Used 429 0 43 254 253 186
Actions by type
Right clicks
2141
Selections
702
Control group selections
1165
Control groups set
101
Build and train orders
156
Abilities
85
Basic commands
142
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
10

Timeline

OrcData incomplete
15,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,754 6:37 7,508 13:14 11,261 19:51 15,015 26:28
Army3,385
Economy2,730
Production780
Technology915
Support7,205

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
14,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,754 6:37 7,508 13:14 11,261 19:51 15,015 26:28
Army5,335
Economy2,035
Production795
Technology515
Support6,005

Partial spend: actions with unknown prices are excluded.

26:28 / 26:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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