Replay
  • HumanArek
    1. Archmage, level 5
    2. Mountain King, level 3
  • Night ElfDwieTwarze
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 2
vs
Game length
00:13:38
Patch
2.00
Downloads
20
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 7, 2025 by kover2177
Game breakdown

Arek (arek#2306)

147 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Rifleman13
  • Peasant10
  • Footman4
  • Priest4

Buildings

  • Farm7
  • Arcane Vault2
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1

Upgrades

  • Priest Training
  • Long Rifles
  • Gunpowder

Items

  • Scroll of Regeneration2
  • Potion of Healing2
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 48 8 3 1
Used 168 48 20 164
Group 5690
Set 6 1 1 13
Used 122 13 1 15
Actions by type
Right clicks
815
Selections
339
Control group selections
551
Control groups set
81
Build and train orders
120
Abilities
31
Basic commands
17
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

DwieTwarze (DwieTwarze#2534)

172 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Archer26
  • Wisp20

Buildings

  • Moon Well6
  • Ancient of War2
  • Tree of Life2
  • Ancient of Wonders2
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Improved Bows

Items

  • Potion of Healing2
  • Boots of Speed1
  • Orb of Venom1
  • Potion of Mana1

Control groups

Group 12345
Set 206 1 22 2 2
Used 199 2 112 119 153
Actions by type
Right clicks
864
Selections
329
Control group selections
585
Control groups set
233
Build and train orders
83
Abilities
40
Basic commands
157
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
7,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,181 3:24 4,363 6:49 6,544 10:13 8,725 13:38
Army3,745
Economy750
Production490
Technology535
Support1,910
Nightelf
8,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,181 3:24 4,363 6:49 6,544 10:13 8,725 13:38
Army3,380
Economy1,880
Production480
Technology700
Support2,285
13:38 / 13:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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