Replay
  • OrcFiR
    1. Blademaster, level 3
    2. Firelord, level 2
  • HumanArek
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:11:48
Patch
2.00
Downloads
33
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 7, 2025 by kover2177
Game breakdown

FiR (FiR#2198)

169 APM

Heroes

  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1
  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Soul Burn level 1

Units

  • Peon11
  • Grunt5
  • Troll Headhunter/Berserker3
  • Spirit Walker1
  • Raider1

Buildings

  • Voodoo Lounge4
  • Orc Burrow3
  • Altar of Storms2
  • Tauren Totem2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Beastiary1

Items

  • Healing Salve3
  • Potion of Healing3
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Scroll of Speed1

Control groups

Group 12345
Set 24 3 1 3 2
Used 42 4 141 234 165
Actions by type
Right clicks
794
Selections
374
Control group selections
586
Control groups set
33
Build and train orders
80
Abilities
26
Basic commands
45
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Arek (arek#2306)

157 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant9
  • Rifleman9
  • Priest7
  • Footman6
  • Forest Troll Shadow Priest1

Buildings

  • Farm7
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • GunpowderLevel 2
  • Priest TrainingLevel 2
  • Long Rifles

Control groups

Group 1234
Set 47 20 8 1
Used 140 24 29 174
Group 5690
Set 8 1 1 3
Used 148 17 1 16
Actions by type
Right clicks
728
Selections
295
Control group selections
549
Control groups set
89
Build and train orders
86
Abilities
27
Basic commands
16
Item uses
0
Subgroup switches
0
Units removed from queue
4
Escape presses
1

Timeline

OrcData incomplete
6,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,728 2:57 3,455 5:54 5,183 8:51 6,910 11:48
Army1,780
Economy825
Production955
Technology315
Support2,365
Human
6,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,728 2:57 3,455 5:54 5,183 8:51 6,910 11:48
Army3,795
Economy675
Production490
Technology465
Support1,485
11:48 / 11:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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