Replay
  • OrcFiR
    1. Far Seer, level 1
    2. Tauren Chieftain, level 1
  • HumanArek
    1. Archmage, level 2
vs
Game length
00:06:38
Patch
2.00
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 7, 2025 by kover2177
Game breakdown

FiR (FiR#2198)

198 APM

Heroes

  • Far SeerLevel 1
    1. Feral Spirit level 1
  • Tauren ChieftainLevel 1
    1. Shockwave level 1

Units

  • Peon8
  • Troll Headhunter/Berserker4

Buildings

  • Orc Burrow4
  • Beastiary3
  • Altar of Storms2
  • War Mill2
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1

Items

  • Healing Salve2
  • Scroll of Speed1

Control groups

Group 12345
Set 22 9 2 1 1
Used 26 3 125 243 209
Actions by type
Right clicks
403
Selections
162
Control group selections
606
Control groups set
35
Build and train orders
29
Abilities
4
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Arek (arek#2306)

173 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant13
  • Footman6

Buildings

  • Farm3
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1

Control groups

Group 13450
Set 26 2 1 8 8
Used 71 7 175 167 15
Actions by type
Right clicks
349
Selections
172
Control group selections
435
Control groups set
45
Build and train orders
72
Abilities
0
Basic commands
2
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Orc
3,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 970 1:39 1,940 3:19 2,910 4:58 3,880 6:38
Army540
Economy600
Production975
Technology315
Support1,450
Human
3,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 970 1:39 1,940 3:19 2,910 4:58 3,880 6:38
Army810
Economy975
Production340
Technology390
Support670
6:38 / 6:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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