Replay
  • HumanArek
    1. Archmage, level 3
  • UndeadDecept
    1. Crypt Lord, level 3
vs
Game length
00:06:26
Patch
2.00
Downloads
23
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 7, 2025 by kover2177
Game breakdown

Arek (arek#2306)

152 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Footman11
  • Peasant8

Buildings

  • Farm4
  • Scout Tower3
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Town Hall1

Control groups

Group 1234590
Set 24 1 5 1 4 1 2
Used 78 6 17 143 128 1 8
Actions by type
Right clicks
325
Selections
117
Control group selections
381
Control groups set
38
Build and train orders
40
Abilities
2
Basic commands
9
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Decept (Decept#2676)

291 APM

Heroes

  • Crypt LordLevel 3
    1. Carrion Beetles level 1
    2. Impale level 2

Units

  • Acolyte13
  • Ghoul12

Buildings

  • Ziggurat3
  • Nerubian Tower3
  • Tomb of Relics2
  • Crypt1
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Dust of Appearance1
  • Boots of Speed1

Control groups

Group 123456
Set 13 6 4 3 1 2
Used 269 28 99 174 184 144
Actions by type
Right clicks
627
Selections
183
Control group selections
898
Control groups set
29
Build and train orders
48
Abilities
6
Basic commands
17
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
4,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,329 1:36 2,658 3:13 3,986 4:49 5,315 6:26
Army1,485
Economy985
Production340
Technology320
Support930
Undead
5,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,329 1:36 2,658 3:13 3,986 4:49 5,315 6:26
Army1,440
Economy1,425
Production380
Technology620
Support1,450
6:26 / 6:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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