Replay
  • UndeadDecept
    1. Crypt Lord, level 2
  • HumanArek
    1. Archmage, level 3
vs
Game length
00:04:46
Patch
2.00
Downloads
31
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 7, 2025 by kover2177
Game breakdown

Decept (Decept#2676)

284 APM

Heroes

  • Crypt LordLevel 2
    1. Carrion Beetles level 1
    2. Impale level 1

Units

  • Ghoul8
  • Acolyte5

Buildings

  • Ziggurat4
  • Haunted Gold Mine2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Dust of Appearance1

Control groups

Group 123456
Set 25 4 4 3 1 2
Used 116 16 61 124 190 142
Actions by type
Right clicks
445
Selections
134
Control group selections
649
Control groups set
39
Build and train orders
29
Abilities
5
Basic commands
25
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Arek (arek#2306)

172 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant8
  • Footman6

Buildings

  • Farm3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Control groups

Group 123450
Set 17 4 4 1 5 10
Used 51 9 10 135 126 13
Actions by type
Right clicks
266
Selections
97
Control group selections
344
Control groups set
41
Build and train orders
43
Abilities
1
Basic commands
5
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
3,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 793 1:11 1,585 2:23 2,378 3:34 3,170 4:46
Army960
Economy825
Production380
Technology0
Support1,005
Human
2,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 793 1:11 1,585 2:23 2,378 3:34 3,170 4:46
Army810
Economy600
Production340
Technology320
Support500
4:46 / 4:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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