Replay
  • UndeadGodFather
    1. Crypt Lord, level 8
  • OrcLadziuk
    1. Blademaster, level 7
    2. Firelord, level 5
    3. Shadow Hunter, level 3
vs
Game length
00:31:16
Patch
2.00
Downloads
34
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 5, 2025 by kover2177
Game breakdown

GodFather (Godfather#22827)

176 APM

Heroes

  • Crypt LordLevel 8
    1. Carrion Beetles level 3
    2. Impale level 3
    3. Locust Swarm level 1
    4. Spiked Carapace level 1

Units

  • Ghoul19
  • Acolyte17
  • Frost Wyrm9
  • Forest Troll Shadow Priest1
  • Gargoyle1

Buildings

  • Ziggurat8
  • Spirit Tower5
  • Crypt2
  • Tomb of Relics2
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Halls of the Dead2
  • Altar of Darkness1
  • Necropolis1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Ghoul FrenzyLevel 2
  • Burrow

Items

  • Potion of Mana5
  • Potion of Healing2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Boots of Speed1
  • Wand of Negation1
  • Scroll of Protection1

Control groups

Group 1235
Set 639 4 2 27
Used 388 230 248 127
Actions by type
Right clicks
2320
Selections
948
Control group selections
993
Control groups set
672
Build and train orders
204
Abilities
49
Basic commands
248
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Ladziuk (LDK#21919)

249 APM

Heroes

  • BlademasterLevel 7
    1. Mirror Image level 3
    2. Critical Strike level 3
    3. Bladestorm level 1
  • FirelordLevel 5
    1. Summon Lava Spawn level 3
    2. Soul Burn level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2

Units

  • Peon23
  • Troll Batrider8
  • Troll Headhunter/Berserker7
  • Raider5
  • Wind Rider4
  • Spirit Walker2
  • Goblin Shredder2
  • Grunt1
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Goblin Zeppelin1
  • Kodo Beast1
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow9
  • Watch Tower8
  • Voodoo Lounge4
  • Altar of Storms3
  • Beastiary3
  • Great Hall2
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Ensnare
  • Reinforced Defenses
  • Berserker Upgrade
  • Spirit Walker Training

Items

  • Lesser Clarity Potion8
  • Healing Salve6
  • Scroll of Town Portal3
  • Scroll of Speed3
  • Tiny Great Hall3
  • Orb of Lightning2
  • Scroll of Healing1
  • Staff of Teleportation1

Control groups

Group 1234
Set 47 7 5 2
Used 1009 895 339 293
Actions by type
Right clicks
3079
Selections
1351
Control group selections
2536
Control groups set
61
Build and train orders
213
Abilities
124
Basic commands
286
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

UndeadData incomplete
15,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,728 7:49 9,455 15:38 14,183 23:27 18,910 31:16
Army6,115
Economy1,950
Production870
Technology2,065
Support4,200

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
18,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,728 7:49 9,455 15:38 14,183 23:27 18,910 31:16
Army6,595
Economy2,495
Production1,290
Technology840
Support7,690

Partial spend: actions with unknown prices are excluded.

31:16 / 31:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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