Replay
  • HumanTiMofan
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 2
  • UndeadHeHaBucT1
    1. Crypt Lord, level 4
    2. Death Knight, level 2
    3. Lich, level 1
vs
Game length
00:19:26
Patch
2.00
Downloads
41
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 5, 2025 by x3-DemoN
Game breakdown

TiMofan (巴黎街头落满樱花#3798)

259 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant30
  • Footman13
  • Knight4
  • Flying Machine3
  • Goblin Shredder1

Buildings

  • Farm13
  • Barracks3
  • Workshop3
  • Scout Tower2
  • Altar of Kings1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • PlatingLevel 3
  • Animal War TrainingLevel 2
  • SwordsLevel 2

Items

  • Scroll of Healing4
  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Gauntlets of Ogre Strength +31
  • Potion of Lesser Invulnerability1
  • Circlet of Nobility1

Control groups

Group 12345
Set 341 37 37 11 3
Used 513 136 86 129 202
Actions by type
Right clicks
829
Selections
654
Control group selections
1066
Control groups set
429
Build and train orders
219
Abilities
60
Basic commands
353
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
12

HeHaBucT1 (HeHaBucT1#2373)

236 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul21
  • Acolyte17
  • Crypt Fiend4
  • Obsidian Statue2
  • Goblin Zeppelin1

Buildings

  • Ziggurat7
  • Crypt3
  • Tomb of Relics3
  • Nerubian Tower2
  • Necropolis2
  • Black Citadel2
  • Slaughterhouse2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1

Upgrades

  • Creature Attack
  • Web
  • Destroyer Form
  • Ghoul Frenzy

Items

  • Rod of Necromancy2
  • Potion of Mana2
  • Sacrificial Skull1
  • Wand of Negation1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Orb of Corruption1

Control groups

Group 123456
Set 51 10 3 2 1 1
Used 222 97 318 421 437 6
Actions by type
Right clicks
995
Selections
485
Control group selections
1501
Control groups set
68
Build and train orders
137
Abilities
61
Basic commands
68
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
12,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,051 4:51 6,103 9:43 9,154 14:34 12,205 19:26
Army3,410
Economy2,635
Production1,080
Technology905
Support4,175

Partial spend: actions with unknown prices are excluded.

Undead
11,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,051 4:51 6,103 9:43 9,154 14:34 12,205 19:26
Army4,020
Economy1,950
Production1,060
Technology1,445
Support3,455
19:26 / 19:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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