Replay
  • HumanInspired
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanSnow dream
    1. Archmage, level 3
    2. Mountain King, level 2
vs
Game length
00:08:41
Patch
2.00
Downloads
25
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 4, 2025 by x3-DemoN
Game breakdown

Inspired (Inspired#21581)

260 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant12
  • Footman8
  • Priest2
  • Goblin Zeppelin1

Buildings

  • Farm7
  • Altar of Kings2
  • Barracks2
  • Arcane Sanctum2
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • DefendLevel 2
  • Priest Training

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 25 4 4 3 1 5
Used 149 55 33 190 221 269
Actions by type
Right clicks
484
Selections
348
Control group selections
917
Control groups set
42
Build and train orders
100
Abilities
12
Basic commands
301
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Snow dream (Angelxuemen#3482)

180 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 2

Units

  • Peasant10
  • Footman7
  • Priest6

Buildings

  • Farm6
  • Arcane Sanctum3
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1

Upgrades

  • Priest Training

Items

  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 1234
Set 28 10 3 3
Used 261 49 127 47
Actions by type
Right clicks
634
Selections
260
Control group selections
484
Control groups set
44
Build and train orders
71
Abilities
13
Basic commands
7
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
5,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,385 2:10 2,770 4:20 4,155 6:30 5,540 8:41
Army1,590
Economy900
Production980
Technology540
Support1,530

Partial spend: actions with unknown prices are excluded.

Human
4,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,385 2:10 2,770 4:20 4,155 6:30 5,540 8:41
Army1,755
Economy750
Production790
Technology460
Support1,220
8:41 / 8:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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