Replay
  • Night ElfKokariko
    1. Pit Lord, level 2
  • HumanSolitude
    1. Beastmaster, level 2
vs
Game length
00:07:09
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 3, 2025 by kover2177
Game breakdown

Kokariko (Kokariko#2391)

131 APM

Heroes

  • Pit LordLevel 2
    1. Rain of Fire level 1
    2. Cleaving Attack level 1

Units

  • Wisp21
  • Archer5

Buildings

  • Moon Well6
  • Ancient of War1
  • Altar of Elders1
  • Hunter's Hall1

Control groups

Group 156
Set 1 2 3
Used 4 77 60
Actions by type
Right clicks
535
Selections
196
Control group selections
141
Control groups set
6
Build and train orders
33
Abilities
18
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Solitude (Aurorahuman#3200)

151 APM

Heroes

  • BeastmasterLevel 2
    1. Summon Bear level 2

Units

  • Peasant19

Buildings

  • Scout Tower4
  • Guard Tower3
  • Farm2
  • Lumber Mill1
  • Altar of Kings1
  • Barracks1

Control groups

Group 123
Set 6 4 1
Used 109 144 1
Actions by type
Right clicks
368
Selections
279
Control group selections
254
Control groups set
11
Build and train orders
96
Abilities
17
Basic commands
53
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
3,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 883 1:48 1,765 3:37 2,648 5:25 3,530 7:14
Army650
Economy1,260
Production330
Technology0
Support1,290
Human
2,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 883 1:48 1,765 3:37 2,648 5:25 3,530 7:14
Army0
Economy1,425
Production340
Technology210
Support400
7:14 / 7:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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