Replay
  • HumanSolitude
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanKisynergy
    1. Archmage, level 4
    2. Pandaren Brewmaster, level 3
vs
Game length
00:12:41
Patch
2.00
Downloads
44
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 3, 2025 by kover2177
Game breakdown

Solitude (Aurorahuman#3200)

233 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant25
  • Footman14
  • Spell Breaker6
  • Priest5

Buildings

  • Farm9
  • Arcane Sanctum4
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • SwordsLevel 2
  • Priest Training
  • Plating

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Circlet of Nobility1

Control groups

Group 123456
Set 93 9 7 6 2 2
Used 241 132 36 208 230 87
Actions by type
Right clicks
929
Selections
550
Control group selections
934
Control groups set
119
Build and train orders
143
Abilities
36
Basic commands
172
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Kisynergy (yuanbisheng#1216)

274 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Brawler level 1

Units

  • Peasant15
  • Footman10
  • Priest6
  • Spell Breaker2

Buildings

  • Farm8
  • Altar of Kings7
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration2
  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 123456
Set 63 7 13 1 6 1
Used 451 66 426 213 369 18
Actions by type
Right clicks
818
Selections
563
Control group selections
1543
Control groups set
91
Build and train orders
100
Abilities
40
Basic commands
245
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
9,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,456 3:10 4,913 6:20 7,369 9:30 9,825 12:41
Army3,855
Economy2,260
Production940
Technology460
Support2,310
Human
7,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,456 3:10 4,913 6:20 7,369 9:30 9,825 12:41
Army2,590
Economy1,510
Production1,720
Technology320
Support1,820
12:41 / 12:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays