Replay
  • HumanKisynergy
    1. Archmage, level 5
    2. Mountain King, level 5
  • HumanSolitude
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:15:08
Patch
2.00
Downloads
31
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 3, 2025 by kover2177
Game breakdown

Kisynergy (yuanbisheng#1216)

272 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Priest12
  • Peasant11
  • Footman7
  • Spell Breaker5

Buildings

  • Farm9
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • PlatingLevel 2

Items

  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 62 5 13 1 4 1
Used 639 101 525 230 396 32
Actions by type
Right clicks
962
Selections
742
Control group selections
1923
Control groups set
86
Build and train orders
111
Abilities
57
Basic commands
364
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Solitude (Aurorahuman#3200)

216 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant16
  • Footman11
  • Priest11
  • Spell Breaker10
  • Goblin Zeppelin1

Buildings

  • Farm7
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Backpack
  • Priest Training
  • Swords
  • Plating

Items

  • Scroll of Regeneration3
  • Scroll of Town Portal2
  • Scroll of Healing1

Control groups

Group 123456
Set 95 13 4 4 2 2
Used 368 152 22 218 278 66
Actions by type
Right clicks
1087
Selections
607
Control group selections
1104
Control groups set
120
Build and train orders
174
Abilities
62
Basic commands
197
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
9,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,673 3:56 5,345 7:52 8,018 11:48 10,690 15:45
Army3,640
Economy1,210
Production640
Technology710
Support2,845
Human
10,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,673 3:56 5,345 7:52 8,018 11:48 10,690 15:45
Army5,360
Economy1,585
Production820
Technology510
Support2,415
15:45 / 15:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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