Replay
  • HumanSaganash
    1. Archmage, level 4
  • HumanKisynergy
    1. Archmage, level 4
    2. Pandaren Brewmaster, level 2
vs
Game length
00:10:12
Patch
2.00
Downloads
48
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 2, 2025 by kover2177
Game breakdown

Saganash (Saganash#3527)

289 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant29
  • Footman21

Buildings

  • Scout Tower5
  • Farm4
  • Arcane Tower4
  • Altar of Kings2
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1

Upgrades

  • Lumber Harvesting

Items

  • Boots of Speed2

Control groups

Group 123456
Set 34 3 1 1 1 1
Used 345 54 17 349 349 84
Actions by type
Right clicks
581
Selections
645
Control group selections
1198
Control groups set
41
Build and train orders
120
Abilities
3
Basic commands
269
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Kisynergy (yuanbisheng#1216)

236 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Pandaren BrewmasterLevel 2
    1. Breath of Fire level 1
    2. Drunken Brawler level 1

Units

  • Peasant13
  • Footman12
  • Priest3

Buildings

  • Farm9
  • Keep3
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1

Upgrades

  • Priest Training

Items

  • Circlet of Nobility1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 43 9 3 1 5 2
Used 198 76 184 216 281 17
Actions by type
Right clicks
636
Selections
358
Control group selections
972
Control groups set
63
Build and train orders
91
Abilities
26
Basic commands
183
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
7,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,926 2:33 3,853 5:06 5,779 7:39 7,705 10:12
Army2,835
Economy2,560
Production520
Technology600
Support1,190
Human
6,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,926 2:33 3,853 5:06 5,779 7:39 7,705 10:12
Army2,025
Economy975
Production640
Technology1,030
Support1,410
10:12 / 10:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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