Replay
  • HumanKisynergy
    1. Archmage, level 4
  • HumanSaganash
    1. Archmage, level 3
vs
Game length
00:05:49
Patch
2.00
Downloads
57
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 2, 2025 by kover2177
Game breakdown

Kisynergy (yuanbisheng#1216)

273 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant14
  • Footman11

Buildings

  • Farm8
  • Altar of Kings3
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 123456
Set 18 5 1 1 3 1
Used 101 45 129 224 274 24
Actions by type
Right clicks
370
Selections
182
Control group selections
797
Control groups set
29
Build and train orders
61
Abilities
13
Basic commands
81
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Saganash (Saganash#3527)

294 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant12
  • Footman7

Buildings

  • Farm5
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Keep1

Items

  • Boots of Speed1

Control groups

Group 123456
Set 16 6 1 1 1 1
Used 248 35 30 216 196 86
Actions by type
Right clicks
323
Selections
246
Control group selections
811
Control groups set
26
Build and train orders
81
Abilities
2
Basic commands
154
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
4,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,186 1:27 2,373 2:54 3,559 4:21 4,745 5:49
Army1,485
Economy1,050
Production700
Technology390
Support1,120
Human
3,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,186 1:27 2,373 2:54 3,559 4:21 4,745 5:49
Army945
Economy900
Production520
Technology460
Support710
5:49 / 5:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays