Replay
  • UndeadVarg
    1. Death Knight, level 3
  • Night ElfDwieTwarze
    1. Keeper of the Grove, level 2
vs
Game length
00:09:39
Patch
2.00
Downloads
30
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 2, 2025 by kover2177
Game breakdown

Varg (VARG#22958)

169 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1

Units

  • Acolyte16
  • Ghoul16
  • Crypt Fiend3

Buildings

  • Ziggurat6
  • Spirit Tower4
  • Crypt2
  • Haunted Gold Mine2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Necropolis1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1

Control groups

Group 1234567
Set 21 2 3 3 2 2 2
Used 270 174 113 32 0 0 0
Actions by type
Right clicks
529
Selections
283
Control group selections
589
Control groups set
35
Build and train orders
99
Abilities
20
Basic commands
30
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

DwieTwarze (DwieTwarze#2534)

173 APM

Heroes

  • Keeper of the GroveLevel 2
    1. Force of Nature level 1
    2. Entangling Roots level 1

Units

  • Wisp14
  • Huntress12
  • Glaive Thrower4
  • Archer2

Buildings

  • Moon Well4
  • Ancient Protector3
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall1

Control groups

Group 1345
Set 133 19 6 2
Used 118 93 126 145
Actions by type
Right clicks
637
Selections
185
Control group selections
482
Control groups set
160
Build and train orders
46
Abilities
33
Basic commands
89
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Undead
7,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,799 2:24 3,598 4:49 5,396 7:14 7,195 9:39
Army2,565
Economy1,875
Production580
Technology680
Support1,495
Nightelf
6,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,799 2:24 3,598 4:49 5,396 7:14 7,195 9:39
Army3,440
Economy840
Production660
Technology0
Support1,335
9:39 / 9:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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