Replay
  • UndeadDecept
    1. Crypt Lord, level 6
    2. Death Knight, level 2
  • HumanArek
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:15:56
Patch
2.00
Downloads
25
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 2, 2025 by kover2177
Game breakdown

Decept (Decept#2676)

234 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 2
    2. Impale level 3
    3. Locust Swarm level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul37
  • Acolyte10

Buildings

  • Ziggurat6
  • Nerubian Tower4
  • Crypt3
  • Tomb of Relics3
  • Altar of Darkness2
  • Haunted Gold Mine2
  • Halls of the Dead1
  • Black Citadel1
  • Graveyard1
  • Necropolis1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Unholy Strength

Items

  • Potion of Healing5
  • Potion of Mana4
  • Staff of Teleportation2
  • Wand of Negation2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Boots of Speed1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 60 31 5 8 6 8
Used 430 142 50 141 129 153
Actions by type
Right clicks
1643
Selections
639
Control group selections
1045
Control groups set
118
Build and train orders
134
Abilities
36
Basic commands
58
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Arek (arek#2306)

154 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant15
  • Rifleman14
  • Priest8
  • Footman7

Buildings

  • Farm6
  • Scout Tower6
  • Arcane Tower3
  • Guard Tower3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1
  • Gryphon Aviary1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder
  • Lumber Harvesting

Items

  • Boots of Speed1

Control groups

Group 1234
Set 64 12 8 1
Used 201 43 32 144
Group 5690
Set 3 1 1 6
Used 100 15 2 11
Actions by type
Right clicks
1176
Selections
387
Control group selections
548
Control groups set
96
Build and train orders
139
Abilities
40
Basic commands
7
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Undead
12,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,135 3:59 6,270 7:58 9,405 11:57 12,540 15:56
Army4,440
Economy1,425
Production1,100
Technology1,145
Support4,430
Human
9,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,135 3:59 6,270 7:58 9,405 11:57 12,540 15:56
Army4,895
Economy1,510
Production630
Technology815
Support1,600
15:56 / 15:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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