Replay
  • HumanArek
    1. Archmage, level 4
    2. Mountain King, level 3
  • OrcPukistyle
    1. Far Seer, level 3
    2. Tauren Chieftain, level 3
vs
Game length
00:09:45
Patch
2.00
Downloads
55
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 2, 2025 by kover2177
Game breakdown

Arek (arek#2306)

143 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant8
  • Rifleman7
  • Priest4
  • Footman3

Buildings

  • Farm9
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Arcane Vault1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234
Set 37 5 7 1
Used 122 12 24 157
Group 5690
Set 7 1 1 7
Used 132 4 4 12
Actions by type
Right clicks
520
Selections
202
Control group selections
467
Control groups set
66
Build and train orders
84
Abilities
10
Basic commands
3
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Pukistyle (pukistyle#21718)

178 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 1
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 3
    1. Shockwave level 2
    2. Endurance Aura level 1

Units

  • Peon7
  • Troll Headhunter/Berserker5
  • Grunt3
  • Raider3
  • Shaman2
  • Kodo Beast1

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1
  • Spirit Lodge1

Upgrades

  • Ensnare
  • Shaman Training

Items

  • Potion of Mana2
  • Lesser Clarity Potion1
  • Healing Salve1

Control groups

Group 12345
Set 90 6 2 3 2
Used 310 5 6 121 111
Actions by type
Right clicks
648
Selections
266
Control group selections
553
Control groups set
103
Build and train orders
86
Abilities
25
Basic commands
20
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,494 2:26 2,988 4:52 4,481 7:18 5,975 9:45
Army2,380
Economy600
Production490
Technology465
Support2,040
Orc
5,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,494 2:26 2,988 4:52 4,481 7:18 5,975 9:45
Army2,330
Economy525
Production655
Technology365
Support1,545
9:45 / 9:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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