Replay
  • Night ElfPoncho
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • HumanMisterWinner
    1. Archmage, level 4
    2. Naga Sea Witch, level 4
vs
Game length
00:12:41
Patch
2.00
Downloads
31
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 29, 2025 by kover2177
Game breakdown

Poncho (Poncho#21692)

176 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp20
  • Druid of the Claw8
  • Archer7
  • Dryad1

Buildings

  • Moon Well8
  • Altar of Elders4
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic

Items

  • Staff of Preservation3
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Moonstone1
  • Potion of Healing1

Control groups

Group 123456
Set 31 4 1 10 2 1
Used 115 39 14 164 186 49
Actions by type
Right clicks
887
Selections
397
Control group selections
567
Control groups set
49
Build and train orders
119
Abilities
55
Basic commands
92
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

MisterWinner (MisterWinner#21670)

219 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Rifleman15
  • Peasant8
  • Footman6
  • Priest6
  • Sorceress2

Buildings

  • Farm9
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Potion of Healing1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 123456
Set 85 21 39 10 3 1
Used 283 158 113 109 210 28
Actions by type
Right clicks
795
Selections
450
Control group selections
901
Control groups set
159
Build and train orders
129
Abilities
28
Basic commands
264
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Nightelf
9,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,465 3:10 4,930 6:20 7,395 9:30 9,860 12:41
Army3,095
Economy1,200
Production1,180
Technology1,070
Support3,315
Human
8,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,465 3:10 4,930 6:20 7,395 9:30 9,860 12:41
Army5,005
Economy600
Production490
Technology465
Support2,285
12:41 / 12:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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