Replay
  • UndeadVarg
    1. Crypt Lord, level 5
    2. Death Knight, level 2
    3. Lich, level 1
  • OrcFiR
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
    3. Shadow Hunter, level 3
vs
Game length
00:19:55
Patch
2.00
Downloads
37
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 27, 2025 by kover2177
Game breakdown

Varg (VARG#22958)

184 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 3
    2. Impale level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte27
  • Ghoul15
  • Crypt Fiend10
  • Obsidian Statue4

Buildings

  • Ziggurat11
  • Haunted Gold Mine5
  • Necropolis4
  • Spirit Tower3
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Slaughterhouse2
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 3
  • Creature Carapace
  • Web
  • Burrow
  • Destroyer Form
  • Ghoul Frenzy

Items

  • Boots of Speed4
  • Orb of Corruption4
  • Scroll of Town Portal3
  • Scroll of Healing2
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 43 15 8 4 1 1 1
Used 644 394 237 43 7 0 0
Actions by type
Right clicks
1308
Selections
542
Control group selections
1325
Control groups set
73
Build and train orders
195
Abilities
51
Basic commands
87
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

FiR (FiR#2198)

135 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2

Units

  • Peon11
  • Wind Rider8
  • Troll Headhunter/Berserker5
  • Troll Batrider2
  • Goblin Shredder1
  • Kodo Beast1

Buildings

  • Orc Burrow9
  • Watch Tower9
  • Beastiary3
  • Tauren Totem3
  • Altar of Storms2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Spirit Lodge1

Upgrades

  • Reinforced Defenses
  • Envenomed Spears
  • Ranged Weapons
  • War Drums Damage Increase

Items

  • Healing Salve3
  • Scroll of Town Portal3
  • Scroll of Speed2
  • Potion of Mana2
  • Lesser Clarity Potion1
  • Tiny Great Hall1
  • Scroll of Healing1
  • Orb of Lightning1
  • Potion of Healing1

Control groups

Group 12345
Set 43 6 1 2 1
Used 272 28 88 246 155
Actions by type
Right clicks
1128
Selections
481
Control group selections
789
Control groups set
53
Build and train orders
93
Abilities
39
Basic commands
15
Item uses
2
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Undead
18,670

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,668 4:58 9,335 9:57 14,003 14:56 18,670 19:55
Army4,750
Economy4,050
Production1,040
Technology1,630
Support7,200
OrcData incomplete
12,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,668 4:58 9,335 9:57 14,003 14:56 18,670 19:55
Army3,745
Economy825
Production1,530
Technology915
Support5,650

Partial spend: actions with unknown prices are excluded.

19:55 / 19:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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