Replay
  • UndeadBiko
    1. Death Knight, level 5
    2. Naga Sea Witch, level 5
    3. Lich, level 5
  • Night ElfSonik
    1. Keeper of the Grove, level 6
    2. Demon Hunter, level 6
vs
Game length
00:29:09
Patch
2.00
Downloads
112
Secret Valley 2.0
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 30, 2025 by x3-DemoN
Game breakdown

Biko (Cucaracha#21207)

328 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 3
    2. Mana Shield level 1
    3. Forked Lightning level 1
  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 1
    3. Frost Armor level 1

Units

  • Ghoul12
  • Obsidian Statue6
  • Crypt Fiend6
  • Abomination4
  • Acolyte3

Buildings

  • Ziggurat7
  • Crypt4
  • Black Citadel2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1

Upgrades

  • Ghoul FrenzyLevel 2
  • Destroyer Form
  • Disease CloudLevel 2
  • Creature Attack
  • Web
  • Unholy StrengthLevel 2
  • Unholy ArmorLevel 2

Items

  • Rod of Necromancy4
  • Potion of Mana4
  • Potion of Healing2
  • Scroll of Healing2
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1

Control groups

Group 12345
Set 69 22 4 4 11
Used 912 755 243 414 454
Actions by type
Right clicks
4280
Selections
1621
Control group selections
2778
Control groups set
110
Build and train orders
201
Abilities
91
Basic commands
381
Item uses
25
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Sonik (IronSonik#2342)

271 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Force of Nature level 2
    2. Entangling Roots level 3
    3. Tranquility level 1
  • Demon HunterLevel 6
    1. Mana Burn level 3
    2. Evasion level 2
    3. Metamorphosis level 1

Units

  • Wisp18
  • Druid of the Claw11
  • Archer8
  • Dryad7
  • Druid of the Talon7

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Strength of the WildLevel 2
  • Druid of the Talon Training
  • Mark of the Claw
  • Well Spring

Items

  • Lesser Clarity Potion6
  • Potion of Lesser Invulnerability3
  • Staff of Preservation1
  • Scroll of Healing1
  • Potion of Healing1
  • Orb of Venom1
  • Moonstone1
  • Boots of Speed1

Control groups

Group 123456
Set 31 39 25 4 3 2
Used 579 444 282 315 278 191
Actions by type
Right clicks
2449
Selections
2154
Control group selections
2089
Control groups set
104
Build and train orders
160
Abilities
217
Basic commands
667
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
12,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,239 7:17 6,478 14:34 9,716 21:51 12,955 29:09
Army4,890
Economy225
Production1,120
Technology1,345
Support4,895

Partial spend: actions with unknown prices are excluded.

Nightelf
12,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,239 7:17 6,478 14:34 9,716 21:51 12,955 29:09
Army5,805
Economy1,420
Production790
Technology850
Support4,090
29:09 / 29:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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