Replay
  • UndeadBsK
    1. Crypt Lord, level 3
    2. Death Knight, level 1
  • OrcPteN
    1. Far Seer, level 3
    2. Firelord, level 2
vs
Game length
00:10:06
Patch
2.00
Downloads
48
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 27, 2025 by kover2177
Game breakdown

BsK (BsK#2596)

148 APM

Heroes

  • Crypt LordLevel 3
    1. Carrion Beetles level 2
    2. Impale level 1
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Ghoul15
  • Acolyte9

Buildings

  • Ziggurat5
  • Crypt2
  • Tomb of Relics2
  • Nerubian Tower2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1
  • Spirit Tower1

Items

  • Rod of Necromancy3
  • Potion of Mana3
  • Sacrificial Skull1
  • Potion of Healing1

Control groups

Group 1234567
Set 33 4 2 4 1 2 1
Used 226 18 61 35 25 51 3
Actions by type
Right clicks
387
Selections
237
Control group selections
419
Control groups set
47
Build and train orders
73
Abilities
14
Basic commands
282
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

PteN (PteN#21803)

219 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Incinerate level 1

Units

  • Peon14
  • Grunt7

Buildings

  • Watch Tower6
  • Orc Burrow3
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • War Mill1
  • Fortress1

Upgrades

  • Reinforced Defenses
  • Spiked Barricades

Items

  • Healing Salve3
  • Lesser Clarity Potion2
  • Potion of Healing1
  • Scroll of Speed1

Control groups

Group 123456
Set 38 1 15 6 1 1
Used 121 2 41 126 245 195
Actions by type
Right clicks
901
Selections
300
Control group selections
730
Control groups set
62
Build and train orders
82
Abilities
13
Basic commands
70
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Undead
6,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,740 2:31 3,480 5:03 5,220 7:34 6,960 10:06
Army1,800
Economy1,125
Production720
Technology990
Support2,325
OrcData incomplete
5,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,740 2:31 3,480 5:03 5,220 7:34 6,960 10:06
Army1,400
Economy1,050
Production360
Technology715
Support2,160
10:06 / 10:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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