Replay
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 2
  • HumanBlade
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 2
vs
Game length
00:21:17
Patch
2.00
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 26, 2025 by kover2177
Game breakdown

Deathnote (Odinnsdagr#2292)

243 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 2

Units

  • Peasant13
  • Priest11
  • Footman8
  • Knight6
  • Spell Breaker4
  • Goblin Zeppelin1
  • Mortar Team1

Buildings

  • Farm11
  • Barracks3
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 2
  • PlatingLevel 2
  • Animal War Training
  • Lumber Harvesting

Items

  • Lesser Clarity Potion3
  • Staff of Sanctuary2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 97 11 48 23 15 4
Used 883 28 463 426 51 123
Actions by type
Right clicks
1320
Selections
979
Control group selections
1974
Control groups set
198
Build and train orders
155
Abilities
104
Basic commands
356
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Blade (Unique#22912)

250 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 2

Units

  • Peasant10
  • Priest10
  • Spell Breaker7
  • Footman6
  • Mortar Team5
  • Knight3
  • Goblin Shredder1

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum3
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • SwordsLevel 2
  • Plating
  • Fragmentation Shards
  • Animal War Training

Items

  • Boots of Speed1
  • Staff of Sanctuary1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 55 26 11 11
Used 461 371 190 192
Group 5670
Set 10 8 2 6
Used 149 190 17 4
Actions by type
Right clicks
1776
Selections
1112
Control group selections
1574
Control groups set
129
Build and train orders
134
Abilities
94
Basic commands
408
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
12,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,133 5:19 6,265 10:38 9,398 15:57 12,530 21:17
Army5,315
Economy1,745
Production1,100
Technology905
Support3,465
Human
11,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,133 5:19 6,265 10:38 9,398 15:57 12,530 21:17
Army5,675
Economy1,135
Production930
Technology1,025
Support2,985
21:17 / 21:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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