Replay
  • HumanDeathnote
    1. Archmage, level 6
    2. Mountain King, level 5
  • HumanBlade
    1. Archmage, level 5
    2. Mountain King, level 5
vs
Game length
00:24:41
Patch
2.00
Downloads
38
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 26, 2025 by kover2177
Game breakdown

Deathnote (Odinnsdagr#2292)

265 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 5

Units

  • Peasant17
  • Spell Breaker14
  • Footman13
  • Priest11
  • Goblin Zeppelin1

Buildings

  • Farm10
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Scroll of Town Portal3
  • Scroll of Healing3
  • Potion of Lesser Invulnerability3
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 88 17 62 25 13 5
Used 1054 77 722 541 72 193
Actions by type
Right clicks
1736
Selections
1049
Control group selections
2659
Control groups set
210
Build and train orders
224
Abilities
146
Basic commands
433
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Blade (Unique#22912)

227 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5

Units

  • Peasant16
  • Spell Breaker16
  • Priest14
  • Footman13

Buildings

  • Farm10
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234560
Set 87 22 7 16 6 8 4
Used 643 323 91 129 128 230 1
Actions by type
Right clicks
1833
Selections
1250
Control group selections
1545
Control groups set
150
Build and train orders
145
Abilities
109
Basic commands
491
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
13,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,331 6:10 6,663 12:20 9,994 18:30 13,325 24:41
Army6,490
Economy1,660
Production640
Technology530
Support4,005
Human
11,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,331 6:10 6,663 12:20 9,994 18:30 13,325 24:41
Army7,085
Economy1,200
Production640
Technology390
Support2,070
24:41 / 24:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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