Replay
  • OrcDaron
    1. Far Seer, level 5
    2. Tauren Chieftain, level 4
  • HumanArek
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:15:07
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 26, 2025 by kover2177
Game breakdown

Daron (DARON543#2755)

113 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. Shockwave level 2

Units

  • Peon12
  • Wind Rider7
  • Troll Headhunter/Berserker5

Buildings

  • Orc Burrow6
  • Watch Tower4
  • Voodoo Lounge2
  • Beastiary2
  • Great Hall2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1

Upgrades

  • Melee Weapons
  • Reinforced Defenses
  • Spiked Barricades

Items

  • Lesser Clarity Potion7
  • Healing Salve4
  • Potion of Mana2
  • Scroll of Speed1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 28 3 3 3 1
Used 64 25 9 13 4
Actions by type
Right clicks
681
Selections
495
Control group selections
115
Control groups set
38
Build and train orders
87
Abilities
35
Basic commands
200
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Arek (arek#2306)

132 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant12
  • Rifleman9
  • Priest5
  • Footman3

Buildings

  • Farm9
  • Scout Tower7
  • Arcane Tower2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Sanctum1

Upgrades

  • Gunpowder
  • Long Rifles
  • Priest Training
  • Masonry

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 67 5 5 1
Used 217 37 21 160
Group 5690
Set 2 1 1 7
Used 132 9 8 12
Actions by type
Right clicks
839
Selections
287
Control group selections
596
Control groups set
89
Build and train orders
97
Abilities
17
Basic commands
7
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Orc
8,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,204 3:46 4,408 7:33 6,611 11:20 8,815 15:07
Army2,530
Economy1,670
Production650
Technology390
Support3,575
Human
7,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,204 3:46 4,408 7:33 6,611 11:20 8,815 15:07
Army2,925
Economy900
Production490
Technology675
Support2,390
15:07 / 15:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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